The NTU HCI Lab explores future user interfaces at the intersection of human-computer interaction (HCI), artificial intelligence (AI), design, psychology, and VR/AR/mobile/wearable systems. Our work has been featured by Discovery Channel, Engadget, EE Times, New Scientist, and more. It is directed by Prof. Mike Y. Chen and Prof. Lung-Pan Cheng.

MotionRing
Creating Illusory Tactile Motion around the Head using 360° Vibrotactile Headbands

HapticSeer
A multi-channel, black-box, platform-agnostic approach to detecting game events for real-time haptic feedback.

JetController
A novel high-speed 3-DoF ungrounded force feedback technology capable of supporting high-speed game events.

HeadBlaster
A wearable approach to simulating motion perception using head-mounted air propulsion jets

Haptic-go-round
A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences

Miniature Haptics
Experiencing Haptic Feedback through Hand-based and Embodied Avatars

WalkingVibe
Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback

MuscleSense
Exploring Weight Sensing using Wearable Surface Electromyography (sEMG)

PhantomLegs
Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices

PeriText
Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses

PersonalTouch
Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User’s Touchscreen Interaction

ARPilot
Designing and Investigating AR ShootingInterfaces on Mobile Devices for Drone Videography

SpeechBubbles
Enhancing Captioning Experiences forDeaf and Hard-of-Hearing People in Group Conversations

ActiveErgo
Automatic and Personalized Ergonomicsusing Self-actuating Furniture

CurrentViz
Sensing and Visualizing Electric Current Flows of Breadboarded Circuits

CircuitSense
Automatic Sensing of Physical Circuits and Generation of Virtual Circuits to Support Software Tools

CircuitStack
Supporting Rapid Prototyping and Evolution of Electronic Circuits

Nail+
sensing fingernail deformation to detect finger force touch interactions on rigid surfaces

User-Defined Game Input
User-Defined Game Input for Smart Glasses in Public Space

Backhand
Sensing Hand Gestures via Back of the Hand

PalmType
Using Palms as Keyboards for Smart Glasses

iGrasp
grasp-based adaptive keyboard for mobile devices

iRotate
Automatic Screen Rotation based on Face Orientation